INWARD 3D OPEN SCP-CB ARCHIVE
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INWARD 3D WEBSITE HOMEPAGE

SITE ISUNDER CONSTRUCTION.

The SCP-CB Source Archive remains open while the rest of the portfolio is being rebuilt.

SCROLL / EXPLORE

The SCP — Containment Breach source archive

Non-destructive remastered PSDs and texture sources from one of indie horror’s most defining games—plus original developer PSDs, Blender projects, and an All GFX collection preserving every texture from every version in one accessible archive.

Enter the SCP-CB Archive

SELECTED VISUAL WORK

Art made by
Inward 3D

3D Compositions, 3D models, Texturing, UV Work, all done by me inside of Blender over several years.

Desk render
COMPOSITION OF MY OLD WORKSPACE
SCP-354 environment render
ANOTHER UNRELASESD SHORT FILM SCENE
Mug render
3D RENDER I MADE, MODELS MADE BY ME.
Stylized restaurant environment
ISOMETRIC RENDER
Forest scene
MY SUBMISSION TO THE ASUS PROART ART CONTEST
Mechanical gears
A UNRELEASED SHORT FILM
Character lighting render
3D MODEL OF MONDO 1:6 GORDON FREEMAN FIGURINE
Gate A environment
RENDERED PARODY TRAILER FOR SCP-CB RTX
SCP-173 scene
SCP-173 IN FIVE NIGHTS AT FREDDYS RENDER
Black and white seascape artwork
3D RENDER OF HAWAII PART II
SCP-914 scene
A UNRELEASED SHORT FILM
Pile of handheld consoles
3D RENDERED PILE OF STEAM DECKS
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ABOUT ME

I take passion
in making 3D art

I’m Nick Ward, working as Inward 3D Online. My work sits between 3D art, texture restoration and Texture archeology, and game graphic preservation for SCP - Containment Breach. I was also the sole artist responsible for texture upgrades for the v1.3.12.1 Release of the game on Steam. I have remastered over 300+ Textures from the game in a non-destructive workflow making modding a little easier for the workshop.

IF YOU WANT TO SEE MORE. ↗